Launching the project
We're officially launching the project, a lot of time & energy has went into this. Developing the current tools, building the website & creating the company. We couldn't be happier with the first version of the tool.
It's important to setup the foundational concept behind for this project as a whole. Our first tool and the ones to come share this foundation. The concept being — Null Transparency. Simply put, it means input is equal to output at rest. The tools don't color signal (on the surface) but rather separate your signal into discrete parts, allowing you to be creative with how you define, play & utilize each separation to create something new. This is at the core of our first tool & all to follow.
With that said, our first release.
01 — REANIMATE
REANIMATE takes your audio and pulls it apart into its building blocks — tone, noise & transients — as separate, editable layers. You shape each one on its own, in real time, and when you recombine them untouched you get back the exact original signal, bit for bit.
Automate each part on its own to shape transients, articulate tone, or tame noise as the track moves. Route the lanes to separate busses in your DAW and treat them as fresh raw material for sound design. Feature the tone and transients of a synth and drive them hard into the waveshaper for aggression. Tighten a room-heavy drum bus by pulling the noise down while the transients stay sharp — or do the reverse and lean into the air for a lo-fi feel. And work per lane in Mid/Side to widen noise and ambience while transients stay locked to the center.
Ultimately REANIMATE is a sound design tool as much as a corrective one — the deeper you dig into decomposition, the more the artifacts become the pallette.
What you can get today
Reanimate is out now. Here's what's under the hood.
Where we go from here
We're a small team building a small number of tools — ones we actually use ourselves. Reanimate is the first of them. If you want to follow what comes next, leave your email below; we'll send dev logs and release notes, and nothing else.