Reanimate decomposes any input into three defined components — tone, noise & transient — each a fully addressable lane. Solo it, reshape it, then recombine bit-exact at unity until you change something.
At default, the output is the input — bit-identical, just latency-delayed. Reanimate never colors your sound until you move something.
Pushed hard, the separation and waveshaping turn aggressive on purpose. Artifacts aren't failure here — they're palette.
A dual-resolution spectral engine resolves sustained tone by frequency and catches transient and noise in time. Each component is separated, never filtered, so the three lanes sum bit-exact at unity.